Showing posts with label raxxe. Show all posts
Showing posts with label raxxe. Show all posts

Friday, October 18, 2019

3) Servants Dorm

This is a room for the Raxxe Haunted Manor - Manor Quarters
There are many more to come, but at least I got the 3 of Spades!
The first box gives a brief overview of:
1) the shape and what's in the room to interact with
2) is there something potentially hostile inside?
3) any valuables
4) hidden features/doors/trinkets.


  • 🏚️ L-shaped. 4 bunk beds; poor lighting; opposite to entrance candles glow low
  • 💀 3 imp devils: Ozzis, Nük and Issgar
  • 💰 d20 reduced severed bugbear heads in a jar; scroll of polymorph; 800gp.
  • 🔑Worthless Trinket

  • Well kept large dormitory, L shaped.
  • 8 beds (4 bunks, two on each wall). Servants of the Raxxe family called this space home before turning undead.
  • Faint light at the far end, its source hidden by the room’s shape.
  • A worthless (in economical value) trinket is in the room. Priceless item for the rightful owner; memories of the staff that once lived here. The characters have to search the room for a turn to find it. Roll a d6 on their next encounter with a member of The Raxxe Family (excluding Sasha, Ludwig and Isabelle). On a 1, the reaction towards the characters will be friendly.
d4 Worthless Trinket
1 An iron comb, with the motif of a lion, that’s missing two teeth.
2 A small locket with the picture of a young blond man.
3 An oversized belt, with the head of a bearded smiling dwarven lady on the buckle.
4 A love letter addressed to Hammond. Awful poetry.
  • Three imps have taken residence at the end of the L shape: Ozzis, Nük and Issgar. Candles light their lair.
  • Unaligned for now to any other faction in the Manor, want no part in the current nonsense. The right argument could convince them to change their minds.
  • Goal: get the willing souls of innocent people. Their own contracts refrain them from getting their hands dirty, so they let others arrange these victims. All soul deals in writing, of course. For every soul they pay HDx200gp.
  • If characters manage to drive the imps away, this is a safe room to hide or rest. Don't roll for a Random Encounter if that’s the case.
  • Ozzis keeps d20 reduced severed bugbear heads in a jar, Nük a scroll of polymorph and Issgar a chest with 800gp.
Imp Devil (Trio)
AC: 14
HD: 3, d6
Move: Standard, Double Fly.
Attack: d4 Poisoned Stinger
  • Can change form at-will to a raven, a big spider, or a rat.
  • Can Detect Magic at will and become Invisible at will.
  • The Poisoned Stinger attack requires a save vs poison on a hit. On a fail, additional 4d10 poison damage.
  • Immune to poison, fire damage and mundane weapons and attacks.

Thursday, October 3, 2019

Raxxe Haunted Manor - Manor Quarters

This is part of an adventure I'm designing. It is a dungeon. It is a haunted manor. Idea is to generate it on the fly, keying each room to a card from a poker set. Each suit is keyed to an area of the manor, and there are lots of things going on.

I will probably do a post presenting the general idea. But as with all projects, the most important things are getting started, and accountability. So here we go. If all goes well, there will be a crapload of posts regarding this project.


Manor Quarters - Spades

Area Overview

The bones of the Raxxe Manor remain. Crumbling. Crooked. But in place, nonetheless. Here, the influence of Xial’ithk the Aboleth is at its weakest. Rooms expected from a wealthy manor, the old wealth of Sasha of Raxxe and her kin still showing at places. Some chambers have suffered the passage of time though. Several agents have taken over this area.


The Underground King and his lycanthropes had the upper hand so far, and are grateful for the safe haven from where to live relatively unmolested. The werebear struck a deal with Masked Doom: the demon can roam freely in this area and kill at will, as long as he leaves the werebeasts untouched. The King regards Clotilde Cotton as a daughterly figure. She obtained unwanted arcane powers after the fatal incident that released Xial’ithk. A thief, and now a forced illusionist sorceress.


Lurking with deception and subterfuge, the Hive Ensemble have higher ambitions than their direct rivals, the lycanthropes. The doppelgangers alternate several personas, and are eager to adopt new ones if they manage to capture a humanoid. Ultimately, the Ensemble aims to take over the Manor Quarters, and expand from that section of the Manor. The Ensemble is aware of Xial’ithk’s presence. It is an entity that has their devotion, and they would like to serve it. For the Aboleth, the doppelgangers are little more than ants. But with the right deed, the perception of the eldritch creature towards the Hive might change? Cautious and scheming, but very lethal, it is unclear how the doppelgangers found their way into the Manor.

Important Faces (7 Key Agents)

Where? Who? Notes
King Underground King Brawly werebear leading all shifters. Self-declared Underground King. Has a magical collar that lets him sniff out transformed shifters and illusion magic. That's kept him alive so far.
Queen Clotilde Cotton Clotilde Cotton tries to scare everyone off with her illusions.
Queen Hive Ensemble Gang of doppelgangers. They are no clear individual people, but multiple personalities. Even if one of them gets killed, the same persona will keep popping up, the form taken by a new ganger. Want the Underground King dead, but they failed so far due to his collar.
9 Voodooed Gingers Cursed twin daughters of Sasha of Raxxe. Frightening, silent, can pass through solid surfaces and teleport through mirrors.
6 Masked Doom Sanguine demon that possessed Mihal Sleeman, former cook of the Raxxe family. Bronze mask and cleaver.
3 Ozzis, Nük, Issgar Three imp devils, want innocent souls.
2 Nonpartisan Ghosts Unaligned to other undead. They vote major (and minor) decisions. The Switzerland of ghosts.

 

Card Locations

Card Spades = Manor Quarters Notes
2 Whistling Catacombs Abandoned Raxxe family crypts. Powell IV of Raxxe, the sage in the silver cage. Hive Ensemble keeps prisoner cells.
3 Servants Dorm Bunk beds. Worthless trinket. 3 imp devils, want innocent souls. Could be a safe room if cleared.
4 Parlour Fireplace, tea set, billiard table. Hidden devilish pentagons.
5 Gymnasium Grotesque Bro-Werewolves bench pressing and jumping rope.
6 Rotten Kitchen
7 Dining Hall of Decay Half eaten plates of food, rotten and with flies. Impossibly long table, end is in shadows. Beast lurks there.
8 North Attic
9 Children’s Bedroom Pristine kids bedroom. Mimics. Mirrors and tapestries. In a 1 on a d6 the Vodooed Gingers are already here.
10 Creepy Nursery Oversized toys come alive. They have an existential crisis. Present dilemma to the PCs.
Jack Glamorous Wardrobe Closet Impossibly large closet room. Clothes, disguises, wigs. HQ of the Hive Ensemble.
Queen The Bloody Schvitz Clotilde Cotton tries to scare everyone off with her illusions.
King Wine Cellar Underground King. Wine and ale never run out
Ace (Exit) Cistern and Sewers Infested with wererats. Upon emptying the cistern, this unlocks an additional exit to/from the Manor.

Saturday, September 21, 2019

Powell IV of Raxxe

This is an excerpt of a room for a dungeon of sorts I'm working on. An undead sage, caged in the crypts of a haunted manor. The table of bizarre books can be helpful for other games, and as a boon you can roll and generate Powell's books at the end. The effects and value of the books are left open, for the Referee to fill in.
  • Powell IV of Raxxe, a deceased member of the family. Spent his life alive traveling every corner of existence, until reaching the status of illustrious sage.
  • Now an undead abomination; a living skeleton imprisoned within a silver cage at the end of the corridor, a place that he can’t leave by his own. The door is locked and magically trapped. Someone in their true form has to intervene! Said cage has prevented the minions of the Underground King or the Hive Ensemble to get to Powell.
  • Powell is spying on anyone passing through these crypts, especially the Hive Ensemble. The sage feeds this information to his great great grand nephew Ludwig of Raxxe, who he sees as a younger (and more alive) version of himself.
  • He has numerous self-authored books scattered within his cage. Spending a turn successfully investigating yields D4 interesting books (choose a row for each, or roll 3D6): 


D6 Book Title Book Subject Why Powell loves it?
1 The Tortle Lich The Snail Wars and its aftermath Cosmic dilemmas
2 Revenant Greed How to preserve undead bodies The book’s pages smell...
3 Platinum Sisters Dwarven Macroeconomics Terse prose. To the point.
4 The Twisting Sirens Transcribed poetry of Sotiris Zervides It makes him cry. Every. Single. Time.
5 Oath of Fire A nameless paladin’s romance It’s naughty
6 Storm of Lies Interstellar Sphinx theater Sphinxes. And they LIE!