Truth is, any lizard of significant size can become a Basilisk. The more they eat, the bigger they get. The bigger they get, the higher the chances of developing the petrifying gaze trait that distinguishes them. Stone coated flesh is just an evolutionary developed taste for them. Petrified statues become a prized pantry. Contrary to a dog, Basilisks have the instinct to save food for a rainy day. It's a matter of caloric conservation.
As to their origin, there are numerous speculative theories. Some scholars claim this is pure evolutionary logic. Some lizards living underground developed the cunning to get their nutrients from minerals and stones (carbs being hard to get by). The gaze was a need to multiply said calories. Others claim that the First Emperor of the Itean Empire had a fetish with lizards, and built gardens full of reptilians, feeding slaves, spies, and perjurers to the cold blooded creatures. His adoration turning into experimentation and cross-breeding sprouted the first Basilisks.
Basilisk TemplateHD: 6 Omen: PCs will find extremely realistic statues, with bitemarks! Of humanoids, but also of animals, insects, and other creatures. The Basilisk has sparkling eyes that glow in the dark like two mostly consumed candles. Appearance:
Wants:
Movement: Normal. If the Basilisk didn't move last turn, it can move at 2x Normal speed for this one. Morale: 8 (12 if protecting their petrified statue collection) Save As: Fighter [HD] Attacks: +[HD] to Hit, Bite d10 / Petrifying Gaze (passive, affects up to 2 different creatures) Special:
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Basilisk Sparks
Roll and make your Basilisk unique! Or pick by hand. You can roll several times, but some entries are mutually exclusive.d30 | Spark | Effect |
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1 | Jelly Skin* | Like butter. Armor as Unarmored |
2 | Vegetarian* | Looses the Bite attack. Reaction rolls are done with +2. |
3 | Diminutive* | Small but vicious. Size of a squirrel. Half HD. Everything else equal. |
4 | Ham Legs* | Short and stocky. Reduce movement to 1/2 Normal. |
5 | Fickle* | Morale 5 |
6 | Ice Blooded | Save vs Fear in the presence of significant fire (several torches, for instance). |
7 | Bat Wings | Gain a flying speed equal to Normal. |
8 | Gecko Feet | Cam climb at Normal speed (also upside down). |
9 | Regeneration | Regains a HD each round. Severed limbs regrow in d6 turns. |
10 | Whip Tongue | Each turn choose either this attack or the Bite. 20ft range. On a hit the target is grappled, and has to break free. |
11 | Hard Shell | Like a turtle's. Armor as Plate + Shield. |
12 | 2d4 Heads | Gets to do a Bite attack per head. Each HD reduced is a head chopped. |
13 | Abundant Sentience | 14 Intelligence, speaks Common and Draconian. Knows d4 random Magic User Spells. |
14 | Chameleon Mimetism | 4-in-6 to stealth |
15 | Spiked Skin | Melee attacks against the Basilisk result in d4 damage taken by the attacker. |
16 | Regurgitated Stomach Bile | Breath weapon, 30ft cone. Save vs Breath or take 2d6 damage. |
17 | Triple Jaws | Like shark rows of teeth. Bite attack deals 3d10 damage instead. |
18 | Amphibious | Gains a swimming speed of Normal, and can breathe underwater. |
19 | Echolocation | Can navigate in complete pitch darkness, and locate invisible creatures. Can't see when deafened. |
20 | Tail Club | Everyone within 10ft Save vs Breath or take d8 damage. Nearby statues are knocked and break. |
21 | Twisted Horns | Gains an additional Charge attack (deals 2d6 damage and knocking prone, if it moved against the target). |
22 | Multi-legged | Speed is 2x Normal. |
23 | Viciously Unbreakable | Morale 12 |
24 | Stinger Tail | Like a scorpion's. d8 damage and Save vs Petrification on a hit. If save failed, immediately turn to stone. |
25 | Elastic Limbs | Joints rotate in all directions. Hard to pin down or grapple/wrestle (+4 bonus to resist) |
26 | 66 Tiny Eyes | Cannot be surprised. |
27 | Goat Legs | Can jump and hop up to Normal speed twice per round. |
28 | Headless Brutality | On death, body flails and runs around mindlessly for 10 minutes, stumbling and throwing everything around. |
29 | Eye Rays | Each Petrifying Gaze Save failed causes in addition d10 damage. |
30 | Stone Glide | Can pass through solid stone as if it was mud or a slime. |
Simon Seene |
What does the Basilisk Want?
d6 | Motivation? |
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1 | Protect the eggs. They are big and HEAVY, made of sheer stone. Like ostrich ones. |
2 | Food! It's deprived, and hungry for stony flesh. |
3 | Protect their territory, their home. |
4 | Something shiny! Gems, gold, or something glowy (torches don't count; it can't be hot!) |
5 | Creatures to play with! Like a clumsy oversized dog, it fails to think anyone is being harmed. It's all a game! |
6 | This one is expecting their Master's return. They wait and protect like the obedient pet they are. |
Reversing the Gaze
- The most effective way to reverse someone stoned by a Basilisk is to use an antidote smeared on the victim's statue'd state. This involves a puré with equal parts Basilisk brain and strong alcohol (rum, vodka, whisky). The full process takes 1 hour when applied.
- Note that a Basilisk's brain is extremely delicate and hard to carry around. Misplacing or mishandling it removes its properties, damaging the synaptic neuron connections required for a reversal of the petrified condition.
- Alternatively, a sage specialist, master ranger, or other specialist might be able to concoct an antidote if the full carcass of a Basilisk is brought to them, and they have a week's time.
Advice for the Reckless Adventurer
Basilisks are scary, and deadly. They can wipe out a powerful individual in a whim. And then devour their stony remains. Facing one should always be avoided or circumvented. There's no incentive. Bring bait (disposable livestock), cover their head with a sack and chain them on the neck. Wear specialist protective goggles (expensive!) to delay the petrifying process. Blind it. Distract it. Smoke it out of its lair.Reading List
- Wizzzargh's Basilisk
- Basic Fantasy RPG
- Tomb of the Serpent King
- Esoteric Enterprises pg. 227 (the section on Dragons)