Have been running an open table of Stonehell by means of OSE.
Players come and go, we do 1 delve = 1 session, and they have to return to town before we finish the game.
What follows are my highlights on how it's going after 10 x 3h sessions into this megadungeon.
No detailed notes this time. I lifted myself of that burden by giving the players an XP incentive for writing those, and posting them on our discord. So far they've proved a great resource (?).
Mild Stonehell spoilers ahead, be warned!
Some Highlights
- Party scared to hell and back to enter a soot-filled room.
- Wulfa the fighter wrestling with the orcs, with members of the party betting behind.
- Getting treasure from the Keeper of Secrets by using their wits.
- Sheperd the zombies from the crypts to attack the giant fire beetles.
- Methodically hiring a small army to (magically) blind and hunt the dragon.
- Pools of hot water? Future saunas?
- The group getting peppered by arrows coming from the invisibility trees when leaving from the dungeon.
- Mylo the halfling dying due to peer pressure to spin the wheel of Lady Chance. The group quickly pulled funds together to make the Mylo memorial wing at the healing house back in town.
- Portcullises posing the biggest threat in the dungeon.
Stonehell Referee Notes
- Dungeon is vast and dense. We have explored bits of the canyon and about half of level 1. Price to gaming ratio is just ridiculous. Stonehell should easily be 50$, the team who put this together is being robbed.
- Awesome ideas abound! Probably Stonehell as written gets you 80% there, and filling in the remaining 20% with your own material is the way to go. Some new monsters were really good to read (e.g. doom lure), can't wait for them to appear.
- That said, I have my gripes and terseness comes at a cost.
- ... factions are outlined, but are missing some strong motivation and extra oomph and flavor.
- ... some traps are just a "T" on the dungeon map, or secret doors a simple "S". Expanding this aspect is a must for the referee.
- Treasure is scarce. Feast or famine. It's a design decision by Mr. Curtis, and I can see the reasoning behind and what it's trying to reinforce. But my players have complained about it, and it can get frustrating.
- ... have been giving extra XP for number of rooms explored in a session.
- ... and for session reports. These are crucial given the open nature of our table to bring new players up to speed.
- Stonehell could benefit from more loops and connections. Jaquays and Melan would wince at some of the sections.
- Downtime is the big left-out in the OSR. There are a gazillion dungeons in the space. But common questions on how to pace and structure the game between delves is often neglected. Products and advice for this are missing. Although I get this is very personal from table to table: some people skip it, some allow magic items/potion purchase others not, etc. I don't blame Stonehell here, but it's just an observation.