This is an ongoing
Knave Macchiato Monsters campaign, a smallish sandbox of sorts with new players to the hobby. Read what happened before here.
Solbion (iagson) - dwarven smith apprentice of the city of Falkcrest. On a sabbatical year, seeking to see and experience the world.
Nerisse (Mo) - redhead bow-woman, who wakes up in the first visited dungeon without any memory of how she ended up there. Has some newly discovered Fae-powers.
Angan Enge (Copernico) - beastman of the Biber Hills, assigned by Rhys to accompany the adventurers.
Hirelings/Animals - Sprig, the freelancer astrologer-wizard
Solbion has the clever sense to pass the open room by ignoring the statue and mirrors, looking into the floor to avoid unwanted reflections. Dwarven cunning! Unfortunately some steps ahead, past an arch with serpent motifs reveals a fearsome foe, yet another giant spider. Spells fling, spear jabs, but its a lone one this time, so they hurt it and it manages to escape through a crack in the ceiling, after a poor morale roll.
Session 12Group wakes up cold from the metallic floor in the control room. Angan's condition due to the spider's poison is debilitating, the hill-man starts the day coughing blood. Lesson: don't get bit by any spider!
Last we left off.... out
heroes scoundrels were exploring the archway. Solbion advances as much as possible, torch in hand. With the flickering light he's able to see black roots all around, their density increasing as the corridor advances.
Angan thinking himself a naturalist druid from the nearby Biber Hills, decides to step forward, all care to the wind. The roots animate, and grab his legs, twisting and squeezing painfully! He suffers some damage, Solbion and Nerisse quick to the rescue.
Another strategy then: Nerisse uses her fae-ability to hover above the ground (and the roots!), tied by the waist by a rope. On the other end both Angan and Solbion hold tight.
Safe enough! Passing by the roots is harmless for her. Moving forward, the roots thicken, and she's able to see an ascending staircase. Going up, she sees a big space, thick with vegetation, almost a jungle. In the center, a big bronze buddha-like statue? And... movement on some branches? Monkeys? Babys!
Nerisse wants none of this, and quickly traces back.
Now on the corridor with the roots, she's able to retrieve... some big black tomatoes! The graffiti at the entrance of this place was right! And we all know what players do when presented with rare food/drugs/substances...
Their pupils and eyes turn pitch black, they recover some stamina (HP), and.... Solbion develops an addiction. How fitting for a dwarf! He convinces the group to advance and get more tomatoes: "QUICKLY!". Fortunately the roots seem non-aggressive to black-eyed individuals.
Finally, they find a space of black trees. A garden. In there, a bucket and more tomatoes! In searching and harvesting them, a shadowy figure appears. No-nonsense, it wants the intruders dead!
A lengthy combat ensues. The creature seems immune to parley, reason, or willing to flee. Angan uses his Roots spell to start rearranging the vegetation in the room, creating for himself and his companions a "safe" patch in the center of the room. Solbion ignites one of the trees, to be able to track the shadow even better. Unfortunately Nerisse suffers the most getting her Str drained (gulp!). But the party has the upper hand, once again, since they are resourceful and are in a 4 to 1.
With the shadow gone, they take a minute to recover, check the room, and find several goodies (including a secret door and a chest) that we will reveal next session.
- Daniele - woman-at-arms, sword & board.
Mauled to a pulp by an animated serpentine statue in session 4.
- Pancho - guy with a lance, and a tendency to grab shiny stuff in front of him.
Dropped from great height by a giant eagle in session 5.
- Ber - a goat granted by Rhys the beastwoman shaman.
Eaten and scratched to death by fungal goblins in session 7. Instrumental even after death.
- Zemalayu - carrying a crossbow and knows some spells.
Ranger-like. Face heavily scarred and mutated. Speaks through some
Bitten dead by giant spiders from the Glenry Wood and their poison in session 10.