Thursday, October 3, 2019

Raxxe Haunted Manor - Manor Quarters

This is part of an adventure I'm designing. It is a dungeon. It is a haunted manor. Idea is to generate it on the fly, keying each room to a card from a poker set. Each suit is keyed to an area of the manor, and there are lots of things going on.

I will probably do a post presenting the general idea. But as with all projects, the most important things are getting started, and accountability. So here we go. If all goes well, there will be a crapload of posts regarding this project.


Manor Quarters - Spades

Area Overview

The bones of the Raxxe Manor remain. Crumbling. Crooked. But in place, nonetheless. Here, the influence of Xial’ithk the Aboleth is at its weakest. Rooms expected from a wealthy manor, the old wealth of Sasha of Raxxe and her kin still showing at places. Some chambers have suffered the passage of time though. Several agents have taken over this area.


The Underground King and his lycanthropes had the upper hand so far, and are grateful for the safe haven from where to live relatively unmolested. The werebear struck a deal with Masked Doom: the demon can roam freely in this area and kill at will, as long as he leaves the werebeasts untouched. The King regards Clotilde Cotton as a daughterly figure. She obtained unwanted arcane powers after the fatal incident that released Xial’ithk. A thief, and now a forced illusionist sorceress.


Lurking with deception and subterfuge, the Hive Ensemble have higher ambitions than their direct rivals, the lycanthropes. The doppelgangers alternate several personas, and are eager to adopt new ones if they manage to capture a humanoid. Ultimately, the Ensemble aims to take over the Manor Quarters, and expand from that section of the Manor. The Ensemble is aware of Xial’ithk’s presence. It is an entity that has their devotion, and they would like to serve it. For the Aboleth, the doppelgangers are little more than ants. But with the right deed, the perception of the eldritch creature towards the Hive might change? Cautious and scheming, but very lethal, it is unclear how the doppelgangers found their way into the Manor.

Important Faces (7 Key Agents)

Where? Who? Notes
King Underground King Brawly werebear leading all shifters. Self-declared Underground King. Has a magical collar that lets him sniff out transformed shifters and illusion magic. That's kept him alive so far.
Queen Clotilde Cotton Clotilde Cotton tries to scare everyone off with her illusions.
Queen Hive Ensemble Gang of doppelgangers. They are no clear individual people, but multiple personalities. Even if one of them gets killed, the same persona will keep popping up, the form taken by a new ganger. Want the Underground King dead, but they failed so far due to his collar.
9 Voodooed Gingers Cursed twin daughters of Sasha of Raxxe. Frightening, silent, can pass through solid surfaces and teleport through mirrors.
6 Masked Doom Sanguine demon that possessed Mihal Sleeman, former cook of the Raxxe family. Bronze mask and cleaver.
3 Ozzis, Nük, Issgar Three imp devils, want innocent souls.
2 Nonpartisan Ghosts Unaligned to other undead. They vote major (and minor) decisions. The Switzerland of ghosts.

 

Card Locations

Card Spades = Manor Quarters Notes
2 Whistling Catacombs Abandoned Raxxe family crypts. Powell IV of Raxxe, the sage in the silver cage. Hive Ensemble keeps prisoner cells.
3 Servants Dorm Bunk beds. Worthless trinket. 3 imp devils, want innocent souls. Could be a safe room if cleared.
4 Parlour Fireplace, tea set, billiard table. Hidden devilish pentagons.
5 Gymnasium Grotesque Bro-Werewolves bench pressing and jumping rope.
6 Rotten Kitchen
7 Dining Hall of Decay Half eaten plates of food, rotten and with flies. Impossibly long table, end is in shadows. Beast lurks there.
8 North Attic
9 Children’s Bedroom Pristine kids bedroom. Mimics. Mirrors and tapestries. In a 1 on a d6 the Vodooed Gingers are already here.
10 Creepy Nursery Oversized toys come alive. They have an existential crisis. Present dilemma to the PCs.
Jack Glamorous Wardrobe Closet Impossibly large closet room. Clothes, disguises, wigs. HQ of the Hive Ensemble.
Queen The Bloody Schvitz Clotilde Cotton tries to scare everyone off with her illusions.
King Wine Cellar Underground King. Wine and ale never run out
Ace (Exit) Cistern and Sewers Infested with wererats. Upon emptying the cistern, this unlocks an additional exit to/from the Manor.

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