From now on, I officially declare that I forego the tracking of water from my games!
Or rather, we assume that Rations come with water (or cider, weak ale, watered-down wine, or similar). Why?
- Food is a resource to be taxed by the perils of wilderness travel or the claustrophobic dungeoneering. That's it.
- Nobody tracks water in my games anyways. My players just don't care about it. If tracking it becomes relevant (plenty of horses, trasversing barren plains or a desert) we can always reintroduce it.
- We streamline the hunger and starving resource to just one currency to track for the players. Simpler for them, they will do that.
- The B/X rule of rest 1-in-6 turns or -1 to all rolls is very often ignored. I've also ignored its existence on occasion. We could rely on the more abstract and popular overloaded encounter die. The point is, we can add a tiny addendum to the rule, as follows:
You can forego the need to rest in the dungeon every hour if a Ration per individual is quickly consumed.
This achieves yet another significant choice for the players, another push your luck decision. Attack the character sheet and all that. This is a low-hanging-fruit addition to an otherwise dry rule. And it's a lot more palatable if you think about knaves needing water and a nervous bite when crawling through cramped tunnels, instead of stuffing their faces.
PS1: Of course, alcohols and spirits still remain as they are. Precious lubricant when parlaying with humanoid factions is very much appreciated. Ah, and also as treasure if found and expensive or frivolous enough (bottles of elven wines, dwarven rum, etc.).
PS2: I know this tampers the fourth level Cleric's Create Water spell. If you use Clerics, just replace it with a better option, it was a lame spell anyway. Problem solved.
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