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Friday, November 6, 2020

Calaveras Campaign Map

 

This is where our Calaveras campaign is taking place.

Every hex is 6 miles. There is sea to the west, and this map (roughly the size of Switzerland or the Netherlands) is where the adventure unfolds. There is more land to north, east, and south, so nothing is preventing them of going off limits. The focus is on three autarchies, where nations of equivalent power but different philosophies struggle for power. Natural catastrophes have been destabilizing the landscape. Plenty of dungeons and holes in the ground to recover riches and gain glory & fame.

The game started with gold=XP, but has shifted to defined goals when we changed to Macchiato Monsters. These goals get discussed at the beginning of each session, and we have a list that both me and the players can reference at all times.

To ease my work and preparation, I have dotted the landscape with known OSR modules and adventures. In here you will find: The Hole in the Oak, Tomb of the Serpent Kings, Bone Marshes, the canyon level of Stonehell, Castle Xyntillan, Tower of the Stargazer.

Every hex has an obvious landmark that gets revealed when the group simply goes to a given hex for the first time. These are interesting adventuring locations, towns/cities, etc. Then, if they decide to spend significant time and explore that hex, they get to uncover an additional "hidden" location. Six mile hexes are vast, but this is a sensible compromise that works for us and our 2-3 hour sessions.

Each terrain area has their own encounter table, usually 2d6. Entries are different and unique between for example the four different forest regions in the map.

In addition I started using a similar method as what is described here to track potential drama with the party (and making use of the prevalent Usage Dice of Macchiato Monsters). I have a list of potential drama that is likely to catch up with the party, and roll each between sessions. If the day fizzles from Δ4, the drama catches up with the party (or is no longer relevant, another adventurer group solved it, etc).

And... that is all! I might post the encounter tables or start putting the hexes in the blog, if they get a second pass to depart from the "mad scientist's scribbles" state they're at.

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