At this point it barely resembles the original game that Ben Milton designed (with a very generous Creative Commons Attribution 4.0 International license). I added enough bits and bobs to please my taste. And as an exercise, building a hack from the ground up, with the very strong core that Knave provides, has been very educational.
Casque Knight! |
Knave++ Features
The solid Knave core remains: ascending d20 rolls tied to the 6 standard ability scores, item slots based on constitution (and a general focus towards equipment), quick character generation, high compatibility with B/X and other OSR games.
- Character Creation
- Classic class features called Knacks. Abilities and powers that PCs can pick up.
- Ancestries as a random table. A light way to imprint the game setting. These are specific to my Maienstein/Stonehell game. List can be replaced with whatever Ancestries tingle your fancy. Or drop them altogether. It's meant for flavor and a minor ability boost and drawback. Differentiation, nothing more.
- Playing the Game
- Healing is slightly modified, and adds the concept of Snacks as quick healing bursts. Additional rules for starvation.
- Combat
- Alternative initiative system to have individual rolls for each PC and antagonist NPC group. Henchmen always go last. Still rolled every round for extra randomness.
- Easy to use death & dismemberment table when a PC drops to 0 HP.
- Spellcasting
- Keep arcane level-less spellcasting, but replace the original list by the Magic Dice system from GLOG. I really like the MD mechanic as a whole, and it's easy to stick to Knave.
- Add cleric spells, called Prayers, which contrary to Magic User spells have no Miscasts/Dooms. Reduced spell list, but more reliable. Flavor as herbs, bells, tablets, or some similar equipment that eat up Item Slots, called Clerical Implements.
- Advancement
- Advancement and experience taken from LotFP, and with different numbers to use on a currency=XP game.
Changelog
There is no way to get everything right on the first go. This is to keep track of future changes.- 23.12.19: version 1.0. A baby is born.
Things To Add
- Referee facing rules
- Overloaded Encounter Die
- Wilderness travel
- Summary of rule terminologies: Advantage, Save, MD, turn, round, Knack, Ancestry, etc.
- Fatigue
- Ranged weapons range?
- Cover from ranged attacks
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